Common Weapons

COMMON WEAPONS

Weapon

Cost

Year

ATRI

OCV

RMod

Damage

STUNx

STR Min

Shots

A/R

Notes

Terran Laser Weapons

Mark V Laser Rifle

1,500

2598

10

+1

+2

3d6

0

13

40

135/33

AF5, AP, IMR (5,600m), 2H

Mark VII Laser Rifle

(1,800)

2638

10

+2

+2

3½d6

+1

12

64

181/45

AF5,AP,IMR (7,550m), 2H

Mark II-K Laser Pistol

500

2479

9

+1

+1

2d6

0

10

12

38/10

Mark II-Q Laser Pistol

750

2555

10

+1

+2

2½d6

0

8

16

51/16

Mark II-T Laser Pistol

(900)

2630

10

+1

+2

3d6

0

8

24

67/20

Other Laser Weapons

Ackalian Laser Rifle

(3,000)

2640

10

+2

+2

3d6

+2

15

60

151/36

AF5, Pen, 2H

Mondabi Laser Pistol

800

2633

10

+2

+2

2½ d6

0

8

30

66/20

Perseid Laser Pistol

(900)

2638

10

+1

+2

3d6-1

0

7

20

84/24

Pen

Thorgon Laser Rifle

(3,000+)

2636

10

+2

+2

3+1

+1

12

64

195/48

AF8,AP, 2H

Terran Plasma Weapons

M49 Plasma Rifle

(2,100)

2550

10

0

0

11d6 N EX

17

20

110/23

AF2, Bulky, 2H

M90P Squad Plasma Rifle

(2,800)

2612

11

0

0

12d6 N EX

14

40

150/37

AF5, 2H

M1T Plasma Tube

(1,200)

2590

11

0

0

15d6 N EX

10

1

112/14

NR, 2H

Other Plasma Weapons

Ackalian Plasma Rifle

(4,000)

2618

11

0

0

13d6 N EX

15

32

146/34

AF5, 2H

Varanyi Plasma Rifle

?

2587

12

+1

+1

15d6 N EX

10

60

195/50

AF5, 21I

Terran Ion Weapons

MI-31 Ion Rifle

1,150

2569

11

+1

+1

3d6/10d6 N

0

13

36

Text

AF5,2H

M1-66 Ion Rifle

(1,500)

2616

11

+2

+2

3d6/12d6 N

0

11

50

Text

AF5, 2H

MIP-162 Ion Pistol

(900)

2638

11

+1

+ -1

3d6/10d6 N

0

9

30

Text

AF2

Grenades

Concussion

(100)

2543

10

0

0

10d6 N EX/

N/A

10

118/41

RBS 6d6 Fla

Fragmentation

(100)

2543

10

0

0

3d6+1 EX/

0

N/A

10

118/41

RBS 6d6 Fla

Plasma

(200)

2629

10

0

0

12d6 N EX

0

N/A

4

120/34

RBS

Grenade launcher

(350)

2543

10

0

0

Text

N/A

60/13

Key:

Year: The year the weapon first becomes available.
ATRI: The weapon’s Available Technical Resources Index rating.
OCV: A modifier applied to all attacks made with the weapon. See page 333 of the HERO System 5th Edition.
RMod: The modifier to the weapon’s accuracy at Range. See page 333 of the HERO System 5th Edition. RMod can never raise a character’s Base OCV, it can only negate penalties.
Damage: The damage the weapon does; see Notes for any abbreviations used.
STUNx: The STUN Multiplier for Killing Damage weapons (0 indicates a normal 1d6-1 multiplier).
STR Min: STR Minimum. See the HERO System 5th Edition, pages 32728, for rules.
Shots: The standard amount of ammunition or power in the gun’s magazine or battery.
A/R: Active Point/Real Point cost.
Notes: Any information not listed elsewhere, often using the following abbreviations:
2H: Two-Handed Weapon Act: Activation Roll
AF: Autofire (the number indicates the number of shots)
AP: Armor Piercing
Bulky: A Bulky Focus other than a bipod-mounted weapon
EX: Explosion
Fla: Flash
IMR: Increased Maximum Range (distance indicated in parentheses)
N: Normal Damage (all other weapons do Killing Damage)
NR: Charge is Not Recoverable
Pen: Penetrating
RBS: Range Based On STR Text: See text for information

Common Weapons

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