Plasma Weapons

Terran Plasma Weapons

Plasma guns shoot fusing hydrogen at the target. Favored by many soldiers and species for their power, they suffer from a relatively short range and poor accuracy. They come only in rifle or larger form. The Terran Empire uses them mainly as infantry support weapons, but the Ackalians and Thorgons employ them almost as much as lasers, and the Varanyi have ATRI 12 plasma weapons that put anything those three species have to shame.

M27 Plasma Cannon

Energy Blast 9d6 (vs. ED), Explosion (+½) (67 Active Points); OAF Bulky (-1 ½), Side Effects (-1), Activation Roll 14- (-½), Crew-Served (3-Man) (-½), Limited Range (30") (-¼), Real Weapon (-¼), Requires A PS: Operate Plasma Weapons Roll (-¼), 10 Charges (-¼)

M49 Plasma Rifle

Description: Developed by the Imperial Navy to give its troops extra firepower during the Galactic War, the M49 is credited with turning the tide on a number of crucial battlefields. The first Human plasma weapon carryable and fireable by one soldier, it provides a significant boost to a squad’s offensive capabilities.

Energy Blast 11d6 (vs. ED), 20 Charges (¼), Explosion (½), Autofire (3 shots; +1 ¼) (165 Active Points); OAF Bulky (-1 ½), STR Minimum 17 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Limited Range (30") (-¼), Real Weapon (-¼)

M88 Plasma Gun

Energy Blast 10d6 (vs. ED), Explosion (½), 60 Charges (½) (100 Active Points); OAF Bulky (-1 ½), STR Minimum 17 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Limited Range (25") (-¼), Real Weapon (-¼)

M90P Squad Plasma Rifle

Description: Developed after the brief “Perseid War,” the M90P has become the standard plasma weapon of the Terran armed forces. Typically each infantry squad carries at least one. While nowhere near as bulky or difficult to use as its predecessors, it makes the Mark VII Laser Rifle look small and streamlined by comparison.

Energy Blast 12d6 (vs. ED), Explosion (½), 40 Charges (½), Autofire (5 shots; +1 ½) (210 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Limited Range (30") (-¼), Real Weapon (-¼)

M1T Plasma Tube

Energy Blast 15d6 (vs. ED), Explosion (+½) (112 Active Points); 1 Charge which Never Recover (-4), OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Limited Range (50") (-¼), Real Weapon (-¼)

Other Plasma Weapons

Ackalian Plasma Rifle

Description: The Ackalians and Thorgons both use large, heavy plasma rifles with slightly greater power and range than Terran models (but slightly less efficient power cells). The primary difference between the two is cosmetic; in game terms, they function identically.

Energy Blast 13d6 (vs. ED), 32 Charges (¼), Explosion (½), Autofire (5 shots; +1 ½) (211 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), OAF (-1), Required Hands Two-Handed (-½), Limited Range (35") (-¼), Real Weapon (-¼)

Thorgon Single-Shot Plasma Rifle

Energy Blast 10d6 (vs. ED), Explosion (½), 60 Charges (½) (100 Active Points); OAF Bulky (-1 ½), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Limited Range (25") (-¼), Real Weapon (-¼)

Thorgon Plasma Rifle

Energy Blast 13d6 (vs. ED), 32 Charges (¼), Explosion (½), Autofire (5 shots; +1 ½) (211 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), OAF (-1), Required Hands Two-Handed (-½), Limited Range (35") (-¼), Real Weapon (-¼)

Thorgon Fire Bomb Cannon

Killing Attack – Ranged 8d6 (vs. ED), Explosion (+½) (180 Active Points); OAF Bulky (-1 ½), STR Minimum 20 (STR Min. Cannot Add/Subtract Damage; -1 ½), 4 Charges (-1), Required Hands Two-Handed (-½), Real Weapon (-¼)

Varanyi Plasma Rifle

Description: The standard Varanyi plasma rifle, an ATRI 12 weapon, has greater power, accuracy, and range than Terran models, and is lighter and more easily carried to boot. The Terran military would love to acquire some to study, but so far all its efforts in this regard have failed.

(Total: 270 Active Cost, 68 Real Cost) Energy Blast 15d6 (vs. ED), Explosion (½), 60 Charges (½), Autofire (5 shots; +1 ½) (262 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Limited Range (50") (-¼), Real Weapon (-¼) (Real Cost: 65) plus +1 OCV (5 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 2) plus +1 versus Range Modifiers (3 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼) (Real Cost: 1)

Plasma Weapons

Sins of The Empire Dholcrist