Ion Weapons

Terran Ion Weapons

Although ATRI 10-11 civilizations can (and do) make a wide variety of blasters, including electron beams and particle beams, in the Galaxy of the Imperial era ion weapons remain the blaster of preference. Although a few soldiers and adventurers favor custom-made particle guns because they penetrate armor well, most choose ion blasters because they have lethal and non-lethal settings and are cheaper to manufacture.

Weapons experts more accurately refer to the “non-lethal” setting on an ion weapon as “less lethal.” It can still kill an unprotected person or cause significant property damage, even though it’s much more likely to simply knock a target out than the lethal setting.

MI-07 Ion Rifle

Multipower, 50-point reserve, all slots 24 Charges (+¼) (62 Active Points); all slots OAF Bulky Fragile (-1 ¾), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Real Weapon (-¼)

Lethal Setting: Killing Attack – Ranged 2 ½d6 (vs. ED), Autofire (3 shots; +¼) (50 Active Points); OAF Bulky Fragile (-1 ¾), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Real Weapon (-¼)

Non-Lethal Setting: Energy Blast 8d6 (vs. ED), Autofire (3 shots; +¼) (50 Active Points); OAF Bulky Fragile (-1 ¾), STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 ¼), Required Hands Two-Handed (-½), Real Weapon (-¼)

MI-31 Ion Rifle

Description: Issued to millions of Terran troops during the mid-twenty-sixth century due to the influence of (and extensive bribes paid by) its manufacturer, Heldean Industries of Margrave’s World, the MI-31 nevertheless proved an effective battlefield weapon. Had the TSS not uncovered the corrupt officers who approved its issuance, ion blasters might have supplanted laser rifles as the Imperial Army’s preferred weapon.

Multipower, 75-point reserve, all slots 36 Charges (+½) (112 Active Points); all slots OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

Lethal Setting: Killing Attack – Ranged 3d6 (vs. ED), Autofire (5 shots; +½) (67 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

Non-Lethal Setting: Energy Blast 10d6 (vs. ED), Autofire (5 shots; +½) (75 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

Accuracy: +1 OCV (5 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Required Hands Two-Handed (-½), Real Weapon (-¼), Real Weapon (-¼)

Range Finder: +1 versus Range Modifiers (3 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼)

MI-66 Ion Rifle

Description: The latest Terran ion rifle, the MI-66 has a shorter, boxier body than previous models. The designers concentrated on improving the weapon’s accuracy, carryability, and non-lethal settings at the expense of its lethal setting, a decision many Army officials still complain about.

Multipower, 90-point reserve, all slots 50 Charges (+½) (135 Active Points); all slots OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

Lethal Setting: Killing Attack – Ranged 3d6 (vs. ED), Autofire (5 shots; +½) (67 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

Non-Lethal Setting: Energy Blast 12d6 (vs. ED), Autofire (5 shots; +½) (90 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼)

Accuracy: +2 OCV (10 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Required Hands Two-Handed (-½), Real Weapon (-¼), Real Weapon (-¼)

Range Finder: +2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼)

MIP-127 Ion Pistol

Multipower, 40-point reserve, (40 Active Points); all slots OAF Fragile (-1 ¼), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; 1), Activation Roll 13, Burnout (-½), 12 Charges (-¼), Real Weapon (-¼), Limited Range (50") (-¼)

Lethal Setting: Killing Attack – Ranged 2d6 (vs. ED) (30 Active Points); OAF Fragile (-1 ¼), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; 1), Activation Roll 13, Burnout (-½), Real Weapon (-¼), Limited Range (50") (-¼)

Non-Lethal Setting: Energy Blast 8d6 (vs. ED) (40 Active Points); OAF Fragile (-1 ¼), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; 1), Activation Roll 13, Burnout (-½), Real Weapon (-¼), Limited Range (50") (-¼)

MIP-140 Ion Pistol

Multipower, 45-point reserve, all slots 20 Charges (+¼) (56 Active Points); all slots OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

Lethal Setting: Killing Attack – Ranged 2 ½d6 (vs. ED) (40 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

Non-Lethal Setting: Energy Blast 9d6 (vs. ED) (45 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

MIP-162 Ion Pistol

Description: The MIP-162 is what most Imperial citizens mean when they say “blaster.” Commonly used throughout the Empire as a law enforcement weapon or military sidearm, it features a longer range, higher power output, and greater accuracy than any previous Imperial ion pistol.

Multipower, 62-point reserve, all slots 30 Charges (+¼) (77 Active Points); all slots OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (60") (-¼)

Lethal Setting: Killing Attack – Ranged 3d6 (vs. ED), Autofire (3 shots; +¼) (56 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (60") (-¼)

Non-Lethal Setting: Energy Blast 10d6 (vs. ED), Autofire (3 shots; +¼) (62 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (60") (-¼)

Accuracy: +1 OCV (5 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Real Weapon (-¼), Limited Range (60") (-¼)

Range Finder: +1 versus Range Modifiers (3 Active Points); OAF (-1), Real Weapon (-¼)

Other Ion Weapons

Mon’dabi Ion Pistol

Multipower, 62-point reserve, all slots 40 Charges (+½) (93 Active Points); all slots OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

Lethal Setting: Killing Attack – Ranged 3d6 (vs. ED), Autofire (3 shots; +¼) (56 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

Non-Lethal Setting: Energy Blast 10d6 (vs. ED), Autofire (3 shots; +¼) (62 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (50") (-¼)

Se’Ecra Ion Pistol

Multipower, 69-point reserve, all slots 40 Charges (+½) (103 Active Points); all slots OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (70") (-¼)

Notes:Slots 3 & 4 need to be removed from the Multipower after the weapons is selected.

Lethal Setting: Killing Attack – Ranged 3d6 (vs. ED), Autofire (3 shots; +¼) (56 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (70") (-¼)

Non-Lethal Setting: Energy Blast 11d6 (vs. ED), Autofire (3 shots; +¼) (69 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Limited Range (70") (-¼)

Accuracy: +1 OCV (5 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Real Weapon (-¼), Real Weapon (-¼), Limited Range (70") (-¼)

Range Finder

+1 versus Range Modifiers (3 Active Points); OAF (-1), Real Weapon (-¼)

Varanyi Ion Rifle

Multipower, 105-point reserve, all slots 50 Charges (+½) (157 Active Points); all slots OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Real Weapon (-¼)

Notes:Slots 3 & 4 need to be removed from the Multipower after the weapons is selected.

Lethal Setting: Killing Attack – Ranged 4d6 (vs. ED), 1 STUN Multiplier (¼), Autofire (5 shots; +½) (105 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Real Weapon (-¼)

Non-Lethal Setting: Energy Blast 12d6 (vs. ED), Autofire (5 shots; +½) (90 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Real Weapon (-¼)

Accuracy: +2 OCV (10 Active Points); OAF (-1), STR Minimum 11 (STR Min. Cannot Add/Subtract Damage; -1), Two-Handed (-½), Two-Handed (-½), Real Weapon (-¼), Real Weapon (-¼)

Range Finder

+2 versus Range Modifiers (6 Active Points); OAF (-1), Two-Handed (-½), Real Weapon (-¼)

Ion Weapons

Sins of The Empire Dholcrist