Grenades

Terran Grenades

Terran Empire soldiers use a wide variety of grenades, only a few of which are described here. Some are not necessarily significantly more effec tive than their twenty-first century counterparts – just much smaller, lighter, and easier to use. The Imperial Army typically issues them to soldiers in packs of ten.

Suppression Grenade Launcher

Drain STR 5d6, Ranged (+½), Explosion (-1 DC/3"; +1) (125 Active Points); OAF (-1), PD Applies (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-½), Real Weapon (-¼), 9 Charges (-¼)

Concussion Grenade

This grenade detonates with a powerful, deafening explosion that’s as likely to knock someone out as kill them (a valuable effect for urban fighting or taking prisoners). They have a mass of about .05 kg.

(Total: 118 Active Cost, 41 Real Cost) Energy Blast 10d6 (vs. PD), Explosion (-1 DC/2"; +¾) (87 Active Points); OAF (-1), Range Based On Strength (-¼), Real Weapon (-¼), 10 Charges (-¼) (Real Cost: 32)

plus Hearing Group Flash 6d6, Explosion (-1 DC/2"; +¾) (31 Active Points); OAF (-1), Linked (Energy Blast; -½), Range Based On Strength (-¼), Real Weapon (-¼), 10 Charges (-¼) (Real Cost: 9)

Fragmentation Grenade

This grenade sprays deadly shrapnel throughout the burst zone, making casualties more likely. It also weighs about .05 kg.

(Total: 118 Active Cost, 41 Real Cost) Killing Attack – Ranged 3d6+1 (vs. ED), Explosion (-1 DC/2"; +¾) (87 Active Points); OAF (-1), Range Based On Strength (-¼), Real Weapon (-¼), 10 Charges (-¼) (Real Cost: 32)

plus Hearing Group Flash 6d6, Explosion (-1 DC/2"; +¾) (31 Active Points); OAF (-1), Linked (-½), Range Based On Strength (-¼), Real Weapon (-¼), 10 Charges (-¼) (Real Cost: 9)

Plasma Grenade

A fairly recent development, this much larger, heavier grenade (.35 kg) creates a large, devastating plasma explosion.

Energy Blast 12d6 (vs. ED), Explosion (-1 DC/3"; +1) (120 Active Points); OAF (-1), 4 Charges (-1), Range Based On Strength (-¼), Real Weapon (-¼)

Grenade Launcher

This weapon, designed to function either independently or as an underslung attachment for any Imperial military rifle, provides a much greater range for grenades. If attached to a rifle with OCV or RMod modifiers, those modifiers apply to it.

40 STR, Does Not Add To User’s STR (0), Reduced Endurance (0 END; +½) (60 Active Points); Only To Throw Grenades (-2), OAF (-1), Extra Time (Full Phase, -½)

Other Grenades

Se’Ecra Frag Grenade Launcher

Killing Attack – Ranged 3d6 (vs. PD), 2 STUN Multiplier (½), Armor Piercing x1 (+½), Explosion (-1 DC/2"; +¾) (124 Active Points); OAF (-1), STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), 6 Charges (-¾), Required Hands Two-Handed (-½), Real Weapon (-¼)

Grenades

Sins of The Empire Dholcrist