Pricing Guide

Class of Item

Base Price

Communications

10 credits x Active Points

Computers

20 credits x Active Points

Defenses

15 credits x Active Points

Electronics

20 credits x Active Points

Medical

20 credits x Active Points

Robots

200 credits x total Character Points

Sensors

20 credits x Active Points

Tools, general

10 credits x Active Points

Vehicles

1,000 credits or more x total Character Points

Weapons

30 credits x Active Points

Modifier

Multiplier

Cutting-edge technology

x10 base price

Demand for item exceeds supply

x2 base price, or more

Illegal items

x2 base price, or more

Luxury or high-quality items

x4 base price

Military or military-grade

x5 base price, or more

• Restricted military-grade

x2 base price, or more

• Classified military-grade

x5 base price, or more

Rare or hand-made items

x2 base price

Supply of items exceeds demand

x½ base price

ATRI level difference

x10 base price per level difference

Vehicle/base technology other than weapons and defense

x2 base price, or more

NOTE: If more than one modifier applies to the item, they are multiplied together. For example, rare (x2) illegal (x2) military-grade (x5) items from an advanced technology (+1 ATRI, x10) would be 2 × 2 × 5 x 10 = 200 times the base price.

These calculations will provide a baseline price. Prices will be adjusted upwards if the circumstances warrant; for example, prices for luxury goods will tend to be much higher on the frontier, and the cost of weapons systems will be higher on the highly-regulated core worlds. The cost multiplier for illegal, restricted or classified goods will depend on the likely penalty for the supplier — if he or she is risking a long prison term or even the death penalty, they’ll want to be suitably reimbursed. A successful Trading roll can reduce the cost to a buyer, while an unsuccessful roll may raise it.

Pricing Guide

Sins of The Empire Dholcrist